UVs / Textures not being rendered

Hi Blender Community,

Today I wanted to texture some models in Blender. They have a very simple shape, so I gave them a first texture and wanted to put another one on them. First being a colored background and the second being a corporate symbol.
Once I set it all up I pushed the render button but none of the textures were applyed to my models. How comes?

I guess it has something to do with the camera symbol in the object data settings. I made some screenshots.
I am sure someone knows the answer and its probably easy but I just can’t find a solution.

Thanks for the help!

Firunian :slight_smile:

Attachments




Upload blend file (pack all textures in blend file from the File/External Data menu before saving) to http://www.pasteall.org/blend/ and tell us the download link

Thanks. Now that is way better than working with screenshots…
http://www.pasteall.org/blend/38394

You need to connect the colour outputs to a shader before the mix shader (if you want the two textures to use different shaders)


Or a colour mix node feeding into your shader (if you want to use the same shader for both textures)



Ah I see! Thanks for the explanation. Still trying to understand the node editor. :slight_smile: