Some Character modeling I did. Fully rigged with automatic suspension, Ik, and whatnot.
Let me know what you guys think.
It’s nice and somewhat campy, like it came from a 60s version of Aperture Labs. I’d like to see it in motion.
Glad to hear you like it, anything you think could be improved?
I was going for that kind of look.
I want to do animation but my computer is currently very slow, so rendering would be a pain. Maybe I’ll do an open to render of a walk cycle. (Shrug)