Complete Newbie using 2.75a.
Please help me animate a simple pendulum. It’s a Rigid Body “hung” on a cylinder which is STATIC.
It swings once and falls off. Blend file attached. Thanks for any help.
Attachments
Pendulum Try 1.blend (463 KB)
Complete Newbie using 2.75a.
Please help me animate a simple pendulum. It’s a Rigid Body “hung” on a cylinder which is STATIC.
It swings once and falls off. Blend file attached. Thanks for any help.
Pendulum Try 1.blend (463 KB)
I am assuming you want this to work in the game engine. Some things you need to do is: apply the scale (Ctrl-A) of all your objects; select collision bounds for the objects; change the collision bounds to Triangle mesh for the pendulum and Cylinder for the cylinder; set the origin of the pendulum to Centre of mass. It should work then I think.
Pendulum Try 2.blend (462 KB)
Thank you Alan. I did the Scale, Collision Bounds, and the Origin to Center of Mass as you recommended. Now it swings. Thanks again.