Blenderella, and rigging [Rigify].

How to rig the ‘straps’ and ‘details’, so as they deform with the ‘corset’ like they should? (Or: How to make a seperate object/mesh, deform… allong the deformation/mesh, of another object?

I’m in midst of ‘information-overload’ right now, looking for an answer…: Shape-keys, mesh-deformation, preserve volume, vertex and such; et cetera…

I’m looking for the general procedure to follow, on such a ‘problem’…