[PROFIT SHARE] Monster Modellers/Animators wanted for 3D Platformer.

What Is ChronoTails?

ChronoTails is a 3D Platformer that also falls under the category of “Collect-athon”. We draw inspiration from games from the late 90’s and early 00’s such as Mario 64, Banjo Kazooie, Crash Bandicoot and more.

The game itself features a anthropomorphic wolf by the name of Jake whom must travel to various periods of time (Jurassic, Ice Age, Medieval, ect…) to right the wrongs done by the game’s villain. Using a collectible called Scrap, Jake can build new gadgets that give him abilities to progress.
Featuring 10 levels based around various time periods, Jake will face a large number of enemies, Bosses and fun characters to interact with.

At the moment, ChronoTails is still in early conceptual stage, though we are nearing the point where we can start showing off material. We are planning to get the game onto Steam and, if possible, onto consoles.

What’s required?

What is required is for a 3D artist to create our monsters and Bosses, rig them and provide various animations for them to be used in Unity to create our game.
Using concept art and general guidance from the Creative Director to make the models suit the rest of the game world.
Some examples of your work would be greatly appreciated.

What do you get out of it?

Everyone that works on ChronoTails gets an equal share of the revenue it acquires, as well as their name in the credit reel at the end of the game. If they wish, they may also stay on the team after release for potential DLC or additional projects.

The Team
We currently have 8 team members on the team. We strive for a relaxed approach in which everyone’s opinions are counted towards the project in order to make it the best it can possibly be.
We currently have:

  • 3x Coders

  • 2x Writers

  • 2x 3D Artists ( Main Character modeller & Environment modeller)

  • 1x 2D Artist

    Progress

    Currently we have a test scene in which to build our systems

  • Fully controllable camera and character.

  • HUD with collectibles & Health.

  • Health & Damage systems.

  • Basic Enemy A.I.

  • Collectibles.

  • “Aim” mode in which the camera zooms in and shows a crosshair. (To aim the weapon the character will eventually obtain.)



How to apply.

Email your application to [email protected]
The team works in Skype, Github and Dropbox so it would also be a plus if you had those ready.

Thank you for reading!