Help with car design rendering and amination

Hi, i have designed a car, rendered and animated it: a camera revolving around it.

It does not look realistic, can you please help making it realistic ?


[video]https://drive.google.com/file/d/0B_bqKoIkDjvKUnN6alVsZmNnMnc/view?usp=sharing[/video]

LINK to blend file : https://drive.google.com/open?id=0B_bqKoIkDjvKcmVDWG9YQVRneFE

I’ll be honest: Your topology is horrid. Before attempting to do any of the things that would improve your model realisticness, you need to clean up your model a lot. Your model is chock-full of unwelded vertices, zero-area faces, vertices connected only by an edge, subdivisions “just because”, inverted normals, overlapping faces… I’ll post a file when I correct all of those.

After your model is cleaned, it needs some rounding on most edges. Some bevel would do. Also, it needs thickness: as it is, it’s a car made of paper.

I am sorry, this is my first work with blender.

How much time will it probably take ?

Here it is: http://www.pasteall.org/blend/38344.

The topology is still not perfect by a mile, but it should be easier to work with. Now you can add thickness, at least in the visible parts, like the ones surrounding the tires.

Some more detail is needed. The tires are crazy detailed, but your car looks like it came from a ps1 game. Where are the doors? I can’t see anything that could move to let a passenger enter the car. Your car also lacks side mirrors (but it might be your design). In general, look at a car photo and see what that car has, that your car hasn’t.

Hi learnerguy,

thank you for your message. I thought a little of how to help you, and i think the best way to improve yourself is the following:

  1. Do easier models at first to understand the principles of modelling. Start with a chair, a table, a football, a light bulb. Give yourself some time to grow. Learn the Blender functions step by step, focusing an the technique, not the art itself.

  2. Don’t do Blender. Draw with pencil on a piece of paper. 3D Art is the same as any other visual art: It is of how good your eyes are, not how good your computer is or of how many Blender shortcuts you know. You need to SEE, not to think when modelling. Learn to SEE why a piece oft art looks good, focusing on the art itself, not the technique it was made with.

  3. Combine Step 1 with step 2.Use patience as the glue, the Basis. Give yourself time to grow. Take small steps. I remember the feeling of excitement when getting into blender. Everyone directly wants to do big art, but that does not work. Be patient, and you will make it.

Thank you very much, i will work on it :slight_smile: