I’m sure this is an age old rigging pitfall, but I don’t know what to search for.
I have a simple rig for controlling a floating robot, but the bone that I set up to to be the master rotation bone (rotate01) is sluggish and will snap or pop the child bones to a 90 degree angle when its limit is reached. I didn’t intend there to be any limit. It should just be a free rotation. I’m attaching the blend file.
As long as I’m attaching the blend I’d like to know if anyone can tell me why my “custom shape” mesh (on layer 2) has to be so big relatively. If the armature was a mesh I would think it would be related to not applying the scale, but I don’t think you can apply the scale of a bone/armature can you?
I’m still a rigging noob. Any advise would be appreciated. Thank you.
rotPop0101.blend (620 KB)