The Track To bone constraint goes crazy, moving around when more than one is in the scene. But when I parent an object to the offending bones(the blue planes) then the problem goes away. Just delete two or more of the blue planes in the scene and move the player a little bit(the camera on the player is being tracked) and you will see the problem. Can anyone replicate this so I can know it’s not just me? Or perhaps there’s a simple mistake I’m making…
BTW, I’m using 2.75a
Attachments
Bone_Constraint_Problem.blend (793 KB)