So, apparently all of my models rigged with rigify in blender 2.75 are broken in 2.76. I noticed that the bone setup has been restructured slightly. Now all my characters’ arm and leg bones have vanished when I open an old project. I really hope these compatibility issues can and will be fixed.
Edit: Nope, no bug. Just me being stupid enough to forget to turn on “Auto Run Python Scripts” after setup. There really should be an option to keep your existing user preferences from earlier versions.
One big problem for me with OpenSubDiv is edge seems
i like to make edges sharper with giving them a higher weight in edit mode, otherwise i would need to add new geometry but the subdive normally changes the pattern to make these edges sharper, but in opensubdiv it doesnt work, the mesh looses therefore its nifty details that can be created at low poly counts, now, if i should use opensubdiv in its current state i would need to add lots more detail and geoemtry to come to the same affect
This release brings support of AMD GPUs on Apple OSX platform. Main work was done by the OpenCL driver team who significantly improved quality of the driver, making it possible to run existing Cycles kernel.
The major requirement is it’s crucial to update all the way to OSX El Capitan, which is the only platform so far which includes crucial fixes from AMD
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I believe it’s actually Apple itself that takes care of the OpenGL/OpenCL drivers on their systems (due to them wanting to control absolutely every aspect of their ecosystem).
So if Apple wants people to upgrade, they can require it (though their is the positive point that they often offer it for free like mentioned).
I’m a 13 year Maya veteran who started learning Blender a few months ago. BTW, so far I’m blissing out on this software. Considering that my focus is rigging… well… proper weight painting tools is pretty critical. I’ve prided myself on my weight painting workflows and this blending/smoothing weights area spooked me out the most. I mean, I’m one of the few people that actually likes (dare I say, “loves”) weight painting… when I have the proper tools.
As I worked through Blender’s rigging tools, I’ve have kept an open mind, but without the ability to simply “smooth weights on selected” I was kinda screwed. I was even starting to set aside time to see if I could develop a tool myself (oh lawd, help me).
Then I saw a Tweet today about a 2.76 feature. “2.76???”, I thought. So I checked out the feature list and saw the glorious image of a new smooth tool.
download installed tested
It’s a little different than what I’m used to, but I can work with this. Oh yes I can. In combo with the “Normalize All”, I think I’m in good shape. Will find out soon enough.
BTW… I know who’s responsible. Campbell Barton. You YOU!! Thank you!!
Best recent news since Unity’s game editor was released on Linux.
To your credit, however, the original poster should have given more context in the post rather than just link-dropping.
@raziel_henzo - You’ve been warned about contextless link dropping in the past. Please stop. If you’re going to post a new thread, include some additional context for the members of this forum. This isn’t Twitter. A link and an image or video are not enough.