the back pointy rear wings are strange, maybe you think of some stealth wing design but then still its strange.
Maybe make an inlet (ea scramjet) at the bottom (or top), bottom might be nicer.
Useful feedback guys. So I fixed the tail wings or what ever they are called. I also made the exhaust pipes more realistic. This is a scifi rocket plane.
I’m still learning how to animate. It would take a long time to animate these. The tank would move like a spider. I’m still observing how spiders walk.
Adding more detail. I will be modeling the interior this week if I’m lucky to have some free time.
Added bigger legs, cameras and an additional minigun (12.7mm type) and ammo box.
The tank has a 30mm anti-aircraft cannon, 12.7mm miniguns, a 7.62mm coaxial gun and a cannon of unknown caliber. The crew compartment is on the back. Cameras placed around the tank acts as windows. It was a battery powered tank. The engine and batteries are located in the front encased inside an armored capsule.
I really like that while appearing to keep things low poly, there’s an overall air of complexity about your models. I have a ridiculously hard time keeping my meshes simple!
I’d like to weigh in regarding the scratch textures in that, you might have a look at getting some more detailed scratches on the outermost exposed edges/extremities of the models, and inversely perhaps some dirt down in the cracks and crevices? I don’t have any links to hand, but i’ve seen quite a lot of good tutorials regarding grunge texturing - shouldn’t be too hard to look up if you’re not sure where to start
The modeling is looking pretty cool - though I’d suggest looking at that Hard Ops addon. The stand in texture isn’t doing very well to show off your work - the scale is huge still, and makes the tank look tiny in comparison to the scratches. If you don’t mind, I’d love to take a whack at texturing that walking tank for you, even if just part of it so that I can show you what I think it could look like.