"Its not Mario" - BGE Platformer Practice

This is a practice project to help me get comfortable with the Blender Game Engine.

So far so good. Here’s a video I recorded today.
[video]https://youtu.be/YGB-k_Z5ENo[/video]

And heres two older videos to demonstrate progress.
Part 1: [video]https://youtu.be/y4O5yutNWVM[/video]
Part 2: [video]https://youtu.be/2MK2ltEGhBA[/video]

This is a side practice project. I plan to replace the placeholder objects with some pre-made stuff I’ve made and kept.

Spent a fair bit of time reading posts on this forum, blogs and stack overflow.
So in an effort to pass the help on, I’ve created this informational write-up/blog that explains how I’ve made the platformer so far.
It includes python scripts and blender screenshots on IndieDB here http://www.indiedb.com/members/ccbytes/blogs/blender-game-engine-building-a-basic-platform-game

This projects on the home stretch now and about 65% complete.
Video update: https://youtu.be/xv2HvSp_208
Things added;

  • Power ups
  • Player Health
  • A way to combat enemies by jumping on top of them
  • Restricted enemies Z (depth) axis movement to improve alignment with the player
  • Replaced fonts

To do;

  • Improved player handling, inertia and variable jump heights etc.
  • Replace music and sound effects
  • Add 2 more levels

Once the remaining to-dos are complete, I’ll be uploading the blend source code as well as some standalone executable.