My name is Paul Gueguen, I am a French student learning 3D Animation and I’d like to work in the future as a Character Animator in the animation industry.
In this tread I will post all my animations done in Blender or other software (Maya or 3ds Max). The point of this thread for me is to improve my animation skills ! So I am very opened to great advices and criticism.
Here is my recent work done in Blender.
An animation of Hiros Hamada’s robot in the movie Big Hero 6 !
To Note:
Last one looks as walking downhill.
Spine too straight.
Center of gravity shifts while character is moving. Humans do it all the time, though it’s very subtle detail.
I think the reason it’s so exaggerated is that his feet are too far apart. Most people have their legs taper inward. For example, my hip joints are about 12 inches apart, but I don’t walk with my feet that far apart. There’s only a couple of inches between them when I walk. By having the feet closer together, the center of mass doesn’t need to move so much to retain balance.