And by “good” I mean with minimum distortion, keeping the original shapes for the most part, etc
So far, after doing the seams, I’ve been doing with the best choice I can find from the various alternatives the UV/Image Editor can offer, depending on the mesh (Unwrap, Smart UV Project, Project from V, etc). Then I refine it so more with things like “Minimize stretch, and Average Islands scale”. And manually straighten vertices with the old trick Scale + perpendicular coordinate direction + 0 + enter. But of course this method can take a long time, not to mention it can be tedious too.
I found a couple of seemingly great scripts at BlenderAddonList, like UV Squares, and UV Tool. But maybe due to not being updated they are not working today with 2.75a Either way, it occurred to me I may not be looking in the right place after all.
I thought there was a tool in Blender called “Relax UVs” in the UV/Image Editor. But I don’t see it, could it be it was in 3D Studio Max? It used to do a great job, like Minimize stretch, but better.
Any pointers, ideas, suggestions, etc will be super appreciated
Thanks in advance guys
JDL