Post-Processing filters for render-to-texture

Is it possible to have post processing filters for render-to-texture? If it is than how?

I think it is not possible, that is why it is called “post” process. The filters are applied after the whole scene is rendered.
Why would you need post process rendered to texture?

Hi! It’s possible (you already knew that I think… A simple example: http://www.pasteall.org/blend/37848)… But I think it isn’t possible to have this modified texture (texture with shader applied) as input in the nodes panel. So I think you have to use (and modify) GLSL realtime cubemap version from HG1 to make what you want (what you asked in the others threads)…

Oops: Line 49 replace bge.tex with 0