Hello Fellow Blendies,
I need some dyntopo hard surface help.
Basically I want to keep a sharp “hard surface” edge while sculpting the rest of an organic shape with Dyntopo.
I want to mask JUST the verts along a sharp edge so they are not moved or deleted but i want the adjacent verts to follow dyntopo.
Masking the verts with lasso also selects adjacent and doesn’t seem to protect when Dyntopo is enabled.
the reason I am not just sculpting and then retopo is that I like the random shapes created by Dyntopo. (this will be a lowpoly style character) the random tris created by dyntopo look better than manual ones for some reason.
Link to an screen that should illustrate what I am shooting for.