Node setup for a transparent image on a glass material?

I´m trying to put an image on top of a glass material. I have UV unwrapped it and the image is in the right place but I want it to be more visible, like a decal glued on the outside of the window. Does anyone have a suggestion how to achive that? As you can see in the attachment, it´s a little faint.

This particular model is not my own, it´s downloaded from http://www.dmi-3d.net/modelscar14.html and free for personal use.


Best regards
Sussi

Use the alpha of the texture node as the mix factor in the Mix node

Thanks for the tip. It didn´t make the image visible enough so I used another solution. I copied the window and put only the image on that one. I´m pleased with the result.

For info, here’s a basic example of applying a texture across an object which consists of both solid and transparent faces


Attachments

texture.blend (267 KB)

Thank you Richard!

That was enlightening and gave the exact result I was looking for without having to duplicate the object! I have no idea why I didn´t get this good a result the first time I tried it. I obviously made something wrong.

Very kind of you to show me hands on in a Blender file!

All the best

/Sussi

Forgot to add the screenshot of the result: