Pivot in edit mode iherit the loc/rot of armature

Is there an option to have te pivot of a mesh in the inherit lco/rot of a armature. I need to do some shape key rotation but the pivot is in the original position of model

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All the pivot point options available to you are in the drop down list on the 3d view header

You can set it to the 3d cursor and position the cursor wherever you wish.