Explosion simulation for use in rendering

step 1 = open my file, the empty in the scene is ‘ground zero’

press P to start ‘Game’

press space bar = add explosion object (this uses game logic to cast 34 rays in an instant and 1 python script to eval)

step 2 = setup your own scene with rigid body objects

step 3 = save the file, then in game tab click record animation

step 4 = press play, add explosion, wait for aftermath to calm down

now you have the keyframes from the explosion.

this current version is very hardcoded, but it demonstrates the potential

Attachments

BoomBoomBoom.blend (1.03 MB)

Moved from “General Forums > Blender and CG Discussions” to “Artwork > Blender Tests”