step 1 = open my file, the empty in the scene is ‘ground zero’
press P to start ‘Game’
press space bar = add explosion object (this uses game logic to cast 34 rays in an instant and 1 python script to eval)
step 2 = setup your own scene with rigid body objects
step 3 = save the file, then in game tab click record animation
step 4 = press play, add explosion, wait for aftermath to calm down
now you have the keyframes from the explosion.
this current version is very hardcoded, but it demonstrates the potential
Attachments
BoomBoomBoom.blend (1.03 MB)