Armature animation does not start until it is watching the camera.

Hi. In a blender 2,75a armature animation does not start until it is watching the camera. Bug?
Version 2,70a all is well run.

It is a feature. I think they call it animation culling.

It is supposed to save processing time on features that you can’t see anyway.

As there are situations when you still need it outside of view (e.g. physical influence) these feels like unwanted behavior. There is a lot of demand to disable the animation culling at least for specific objects.

just play a property animation using python or logic, and then when the actor is seen it will be correct,

however you can’t deactivate them currently until Moguri patches it.(which he wrote already but has not committed)

tristan was talking about having a culling flag, so you can decide to have objects not be culled.

Thanks. Indeed, attached to the fixture empty, takes a position in front of the camera, helps run the animation in time.

Hi! If you want to follow and support TristanPorteries patch, you can suscribe here: https://developer.blender.org/D1475

(That’s not exactly a culling flag (maybe there’s another patch for that I’m not aware), but the ability to control AABB bounding box)