Hi all,
I’m following the blender tutorial : http://wiki.blender.org/index.php/Doc:FR/2.6/Manual/Your_First_Animation/2.Animating_the_Gingerbread_ManEverythings are going well until skinning proccess. I have this nice gingerbreadman :eek:
Then I use Ctrl+P in object mode and I choose “Armature deform with automatic weight”.
I deselect all, I select only the body and switch to edit mode. Vertex groups look good. Unfortunately when I choose Arm.R and press select, it show me the head of Gus. :spin:. If I try Arm.L it’s even worse.
I’m a fighter then I decide to remove all and to assign every vertice with my own hands. :yes:
But, I’m locked with the mirror modifiers (imo) and I can’t select anything without selecting the other side too.:mad:
Any idea on what I’m doing wrong ?