Hey there, I’m a bit stumped on how I can do something like this. I’m making a whip and I want to know if I can somehow designate parts of the object as vertex groups that are rigid bodies, and other parts that are soft bodies.
What I basically mean, is that I want to know if I can use vertex groupsto separate parts of my whip into being soft bodied (the whip section) or rigid bodied (handle, tip and such)
Here’s a very quickly done render of my object for reference.