Ragdoll not walking when using first person view

Hi all,

Based on BluePrintRandom and jamesjsewell work, I’ve put a first person camera to a ragdoll, switching between first and third views with the Spacebar. The ragdoll is looking at a red cube that you can move in space with W,X,A,D,E,F buttons, and it moves forward using up arrows, and it rotates with left and right arrows, using only collision physics so far.

The problem is that the armature does not move when using the first person view, it only rotates. In fact, it moves if you manage to see parts of the ragdoll (the hands or the feet), moving the objective far enough, whereas in third person it always moves forward. But in any other case it doesn’t walk, as collisions with the ground are not detected.

Do you know where the problem is? Maybe something in the physics panel?

Thank you a lot!

Attachments

looking_ragdoll.blend (1.43 MB)

Many thanks! I wish this could be fixed in future updates.