I keep coming across models that use overlapping UV textures. Is there anyway in Blender to bake from that UV set to a new UV set so I can use the existing texture without the UV mapping issues?
Jason
I keep coming across models that use overlapping UV textures. Is there anyway in Blender to bake from that UV set to a new UV set so I can use the existing texture without the UV mapping issues?
Jason
I figured it out.
Another question though, can you import a UV map into Blender? I haven’t found a way yet, except maybe by importing a model with the UV set applied and then copying it over? Thanks,
Jason