I wanted to show this to the BA community.
This is how Carlos’ Quest was supposed to look and run.
I hope you enjoy.
I’m not sure if you are using the camera actuator or not, but if not, I reccomend that you do. If so, I would also recommend setting the camera to dynamic, set its linear dampening to 1 (yes all the way), and then use a collision box with a good margin (this helps prevents the collision from slipping through the wall), it works well for me.
other than that, I really like where this is going, keep it up!
Thanks I will, I’m a little old fashioned(programming too much) I should let the simple logic take over
I like programming a lot too, but I’ve also learned there sometimes is a balance of the two.