This 600 pages manual is based on the ultimate 2.7 series of Blender and illustrates the workflow to create from scratch the monster creature Gidiosaurus, a fictional humanoid biped reptilian warrior, almost 2 meters tall, with scaled skin and wearing a sort of simple medieval armor.
So, in this book you’ll see all the stages that a character’s creation workflow usually undergoes in production pipelines based on Blender: starting from concept sketches used as reference templates for the modeling and sculpting; going through the re-topology, UDIM unwrapping, rigging, textures painting, baking and UDIM shading stages (both in Cycles and in Blender Internal); and finally ending with the lighting, the rendering of a simple walk cycle animation and the use of the NLA, and also a bit of compositing.
At the above linked Packt page you can find the whole table of contents (chapters and recipes list; click on the “Read More” button towards the bottom of the page).
Nice work mate! But, what do you think about your broken copyrights? I mean, I saw already your book in torrent trackers. Actually, what do you do that after that?BTW: But, I didn’t download it from any trackers. Just report about it to you.
Thanks for the comments, guys. @the muslim: woah, I didn’t know… thanks for reporting, even if I’m afraid I can’t do much about that. In any case, I doubt that in the torrent they have also all the color hi-res images and all the blend files provided by Packt with the cookbook.
@ fahr: thanks for comment!
My UDIM workflow is really simple, it’s a workaround based on different materials; it works perfectly, also for the textures painting stage, both in Cycles as in Blender Internal. I tested it extensively during my collaboration to the “Tip the Mouse” production (by Studio Bozzetto), that was based on a Maya pipeline, even if Blender didn’t (and still doesn’t) support the UDIM standard.
I just bought two books you made on PacktPub, and wanted to tell everybody that there is currently a 5$ sale over there This made me jump on my chair as I’m looking for current Blender material to make the transition from 3DS Max.
On a related note, seems that somebody is also having some issues buying the book through Amazon, I suggest the interested ones to buy it directly on the Packt Publishing website.