Hello,
I will be rendering a huge scene with big textures in a while. I was wandering, if does blender render or Cycles support any kind of memory mapped texture formats. Since my technical knowledge comes from Maya, Houdini environment, I was used to work with textures converted into *.map (Maya) or *.rat (random access texture - Houdini), so that the renderer loads into memory just the part that is used, thus reducing the textures memory footprint.
I know EXR and 16-TIFFs can be mip-mapped but thats not what I am looking for. It can reduce the used amount of memory when far, but when a texture plane will be near the camera, will be always loaded entirely to the memory.
Any ideas?
Thanks,
Simon Sedmak