Real time cube map reflections (HG1)+ PBR materials + Normal mapping nodes
Real time GLSL nodes
Real time cube map reflections (HG1)+ PBR materials + Normal mapping nodes
Real time GLSL nodes
Cool, looks interesting.
Fantastic.
Is it possible to use a material like this in the blender internal viewport render, and is it wasy to implement once you know how…or does it involve game programming?
you could render the cube maps , then re render the scene I guess,
this is real time cube maps,