Cube mapped reflections

Real time cube map reflections (HG1)+ PBR materials + Normal mapping nodes

Real time GLSL nodes

Cool, looks interesting.

Fantastic.
Is it possible to use a material like this in the blender internal viewport render, and is it wasy to implement once you know how…or does it involve game programming?

you could render the cube maps , then re render the scene I guess,

this is real time cube maps, :smiley: