Hello
Here i want to post my shader’s setups for you review and evaluation.
This is my procedural concrete shader
Concrete.blend (729 KB)
And here is chocofur’s concrete with textures
http://store.chocofur.com/free-shader-02
What should i tune to get same result or tis is fine result?
What you mean?
I think it looks closer to marble. Concrete is more grey and has a matte finish.
Thank you. Now i see. But i save my marble/concrete anyway)))
This is new - Stone shader
with inprooved texture idea from http://www.cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/
stone.blend (771 KB)
Whad do you think?
And this is metall/paint/rust shader
This is pointiness texture
blend file
metall-paint-rust.blend (2.11 MB)
What do you think i need to do to improve it?
The metall/paint/rust shader is very nice!
Fantastic use of the pointiness output. I have been messing around with it and some vector math but, this is way better than my results.