My shaders tests

Hello
Here i want to post my shader’s setups for you review and evaluation.

This is my procedural concrete shader



Concrete.blend (729 KB)
And here is chocofur’s concrete with textures


http://store.chocofur.com/free-shader-02

What should i tune to get same result or tis is fine result?
What you mean?

I think it looks closer to marble. Concrete is more grey and has a matte finish.

Thank you. Now i see. But i save my marble/concrete anyway)))

This is new - Stone shader
with inprooved texture idea from http://www.cgmasters.net/free-tutorials/blender-cycles-tutorial-stonemarble-how-to-make-any-texture/





stone.blend (771 KB)
Whad do you think?

And this is metall/paint/rust shader



This is pointiness texture


blend file
metall-paint-rust.blend (2.11 MB)
What do you think i need to do to improve it?

The metall/paint/rust shader is very nice!

Fantastic use of the pointiness output. I have been messing around with it and some vector math but, this is way better than my results.