Hi everybody,
I am trying to retract a tarpaulin attached to a pergola.
I animate the tarpaulin with a plane through a curve modifier. And I deform the curve thanks to empties hooked to control vertices of the curve. I made an animation that corresponds to the motion that I want to give to my tarpaulin but the problem is that I need to modify the Fcurves ad thus the speed of the different controller because the motion of some of them is non linear. I wanted to know if it was possible to have a control that handles the whole and avoid modifying the Fcurves. Besides, if we want to make the inverse motion we cannot play the time back, we need to modify the F curves once again.(and the animation does not seem realistic).
How can I get this motion with the cloth simulator? I already tried with pin vertices but I have the impression that the Tarpaulin is then compressed and does not keep its intial length.
I attached the .blend so that you can see directly what’s wrong and how we can achieve it with a controller; just Alt A to see the motion.
Thank you for your help
Cheers,
Attachments
removableTarpaulin.blend (1.87 MB)