I don’t know why my compositor is not affected in final rendered image. You can see rendered image and compositor backdrop. They are not compatible.
Oh, thx
How can I add darker tone which doesn’t affect background but the mesh in compositor?
Edit:
How can you isolate background image (so that is not affected with coloring and toning) from “foreground” (mesh, object or some effect) so that coloring and postprocessing affects only “foreground”.
I don’t really understand the question. In relation to this “noodle,” you can of course grab the signal at any point, split it out and do something else with it (like darken it), then combine it back on top of the background. You can do anything you like. Perhaps if you were more specific . . .
How do you mean , grab the signal ?
For example, how to use vertex groups in compositor ?
So, you can apply to one group first postprocessing, and to another second PP?