Have both your ‘eyes’ ie cameras separated at eye distance relative to your scene scale, and use them parented to an empty or something to lead them around the room. How you stitch the two image sequences together would depend on the software your using to view them I presume.
Nope… it will look fine in front, but directly behind the eyes are inverted. this will give you a bad 3D output and will cause nausea.
There is a patch awaiting to be reviewed in the developer portal that has multiview enabled for panoramic cameras… There are some test builds out for this but again still in testing.
I also created a scene for taking carmack style cube maps (1536x1536 x 6 x 2) 18432 x 1536 and turning them into stereo equirectangular images - I’ve found a lot of cool images here - Details here!
Edit: You can now view Carmack Style (otoy style? gear vr style? who knows what to call it) cube maps in stereo in sView. I recommend giving it a shot.
You can get cheap VGA only / windows compatible stereo (even windows 10) lcd shutter shades on ebay for about $10.