Modern Vampire Hunter

I’m starting this new project mainly to test out V-Ray for Blender. The main things I want to test are hair, displacement maps, volumetrics, DOF and motion blur. Here’s the main character to start with. It’s going to have a full environment.

Dynamic topology sculpt.
http://i200.photobucket.com/albums/aa202/gray_111/081515_VH1.jpg~original

Without her jacket. I think the silhouette looks more interesting like this, but we’ll see.
http://i200.photobucket.com/albums/aa202/gray_111/081515_VH2.jpg~original

http://i200.photobucket.com/albums/aa202/gray_111/081515_VH3.jpg~original

Her boots. They’re the first things I fully retopologized.
http://i200.photobucket.com/albums/aa202/gray_111/081515_VH4.jpg~original

Latest:

Awesome work!

really nice. I think the hands may be a bit small though. could be my imagination.

They do look small in comparison to the forearms.

Yeah, the hands do look small. I can never get them the right size on the first try.

Looks really good so far.

Here’s her bag. This is also the first render I’m showing coming from V-ray for Blender.

http://i200.photobucket.com/albums/aa202/gray_111/081915VHBag.jpg~original

This is looking really good so far, keep it up!

Great work ! For the cloths, you sculpt with blender or you use an othe software like marvelous ?

Looks really promising already! Always interested in V-Ray. Interesting to see how it turn’s out!

Here is a render of her headphones. It also demonstrates my favorite part so far in working with V-ray: proper displacement subdivisions (though I think my settings might be a bit off). I really hope Cycles gets that feature finalized soon.

http://i200.photobucket.com/albums/aa202/gray_111/082015VHHeadphones.jpg~original

These headphones make me want to go and do some micro work again. Love the detail especially the stitching. Are the soft parts sculpted the retopologiesd?

Many thanks, folks!

@Lezly and MonkMonk: The cloth is sculpted in Blender. For the headphones, I baked out a displacement map for use in V-Ray.

Here’s an update. It’s a vampire.

http://i200.photobucket.com/albums/aa202/gray_111/082115VampireFull.jpg~original
http://i200.photobucket.com/albums/aa202/gray_111/082115VampireHead.jpg~original

It’s a gentleMan-Bat ? ^^

Business bat!

Anyway, here’s an update to the vampire hunter herself, taking into consideration the various critiques on her design.

http://i200.photobucket.com/albums/aa202/gray_111/082515A.jpg
http://i200.photobucket.com/albums/aa202/gray_111/082515B.jpg
http://i200.photobucket.com/albums/aa202/gray_111/082515C.jpg
http://i200.photobucket.com/albums/aa202/gray_111/082515D.jpg

I wonder if it’s going to be animated?

It’s not going to be animated. Just a simple camera move, but I’m going to be doing different lighting scenarios as an exercise.

Here’s an update. It’s the last character sculpt for this project. There’s going to be a swarm of duplicates of this little guy, so I’m focusing more on the silhouette of the character rather than the details.

http://i200.photobucket.com/albums/aa202/gray_111/082615VHWip.jpg

you should give him some shape keys so you can easily make adjustments to the duplicates. also, with those big ears, you could take a nick out here and there to the same effect.

Awwwwwwww!

Good call on the shape keys. I’ll definitely give that a shot. As for the nicks, I think it might be a little obvious if over a dozen characters all have the same nicks in their ears.