Hi! I am making this thread to slowely add some nice looking watershaders made in BGE one by one. They will be different: node setups, GLSL shaders, standart blender materials etc. But I will try to get best of best, compare their visual, framerate and finally give them my personal rating. They will all be easy accessible through here:)
All the tests are standalone player, windowed, 720p on NVIDIA GeForce GT 610, a low end GPU showing how theese waters act on low computers.
Rating = (how real(0-5) + how beautiful in my opinion(0-5) + FPS(0-5)) / 3.
[Shaders]
Martinsh Watersurface v1.1:
Martinsh Watersurface v1.1
Tests:
FPS: Original scene: [Average : ~60], [Minimum : ~57];
Appearance: Real time reflections and refraction, sunlight scattering, pretty fancy waves with customisable values. The realism is not 100% perfect, though, due to depth effects and reflection/refraction mixing incompletness. However, it is very good quality water;
Total Rating: (3.5 + 4 + 5) / 3 = 4.17;
Martinsh Water & Sky Shader v0.95:
Martinsh Water & Sky Shader v0.95
Tests:
FPS: Original Scene: [Average: ~28, Minimum: ~20];
Appearance: Looks very beautiful, real time reflections, refraction, depth effects, sun speculars and scattering, chromatic abberation, caustics etc. It is like a fresh, clean dream land water, blue, bright. It is tweakable enaugh.
Total Rating: (4 + 4.5 + 3) / 3 = 3.83;
Basic Water by Smoking_mirror:
Basic Water by Smoking_mirror
Tests:
FPS: Original Scene: [Average: ~60, Minimum: ~59];
Appearance: Looks fine for ocean, not suitable for smaller water posts. The reflection s are not real time, no refraction. VIsually still fancy.
Total Rating: (1 + 3.5 + 5) / 3 = 3.17;
Please, if you have a one nice shader that you want to share, post it down here?