seamless looping emitter particle system

I am trying to create seamless looping falling snow animation for a game using particle system and turbulence force field. Any suggestions how can I make it seamless so the first frame would be the same as the last frame+1?

I tried to create it by duplicating the original particle system and setting the right timing but when turbulence force field is used the duplicated particle system behaves differently than the original one even though they have the same settings!

Any suggestions? Thanks a lot!

I want to know the same info! I know you can use the cyclic setting when animating objects but there doesn’t seem to be anything like that when using particles. Probably because the particle behavior can be complex maybe…

Maybe you can create 2 animations of the particles, and somehow cross-fade them together?