I started modeling a Panzer IV a few days ago, and I though I might as well start a thread here. I spent a fair amount of time getting the blocking right and now I’m working on adding important details.
Here’s where I am currently. The tracks are just a place holder. I’m hoping to model the more detailed tracks later. They are going to be the toughness topology on the model I’m pretty sure.
I also installed the OpenGL lights add-on. Which is a little faster than using a Matcap. Which can slow down the viewport a tiny bit.
Last bit of progress for tonight. I modeled the drive wheel and worked on a few other minor things. Also added some welding to the major pieces. If I can get a normal map to look right, I’ll add welds to all the parts.
First thing I see is the smoothness and It makes me feel strange.:eyebrowlift2: If you look at Wirbelwind - on the Pz IV base, the body is constructed differently. Especialy it looks like if it was from one piece. Here I marked some details which are supposed to be the same on Pz IV. These are really visible details and it adds realisticness into your work.
Otherwise!
The wheels seem to be realistic and very well made, the turret also, just the front of the body makes me feel weird.
Look forward on seeing next progress.
Thanks for the input, I reworked the body base since it had some pretty bad topology, and I sharpened the edges a lot. Also I plan on changing the fenders when I detail them to be more accurate.
I haven’t been able to work on this a lot the last two days, I’ve been busy learning Unity 5 for a game project I’m involved in. But I did get some work done on the rear section and fixed the things I pointed out in the Sketchfab annotations above.
Also, I spend what felt like hours searching for references for behind the drive wheel. I finally found one or two that allowed me to model it. I still need to add the bolts and things.
Tracks! I finally got around to making some better tracks. I’m going ot try to get the front finished so I can move on to finishing the back half of the tank. So stay tuned!