Game = changed
A D Space
Go forth and rock out.
edit: added python version
Attachments
MeatlikeSubstitute.blend (496 KB)MeatlikeSubstitute (python).blend (496 KB)
Game = changed
A D Space
Go forth and rock out.
edit: added python version
MeatlikeSubstitute.blend (496 KB)MeatlikeSubstitute (python).blend (496 KB)
oooh thank you
Really cool, thank you, gives me some ideas for a game im working on.
I do wish it was in python not logic blocks tho.
I can port it, do you need it?
here you are
A D = Left right
Space = Jump, wall jump
Space + S = wall jump down
A when on Left wall = stop
D when on Right wall = stop
S when on wall = Fall down
A when on right wall = Don’t stick
D when on left wall = Don’t stick
MeatlikeSubstitute (python).blend (496 KB)
awesome, thank you! its a lot easier to understand that way for me, logic bricks are great for doing stuff easily and quick, but trying to understand something in logic bricks i didnt make melts my brain a bit!
interesting… the actuator “Motion.001” nulls the velocity… thanks! i will try to implement this
Hey! it works… just wondering how you did your jump, since i can’t do “Character motion” i’ll have to fake it… so idk what you did but i wasn’t able to replicate your results with that actuator. how’d you do the jump?
if groundRay true and jump==0 and keypress.positive:
#start jump
jump=1
if jump==(jumping frame):
#jump during correct liftoff frame
own.applyForce((0,0,jumpForce),0)
if jump >=1 and jump:<=29:
#animate and time jump
jump+=1
if groundRay True and jump>15:
#reset jump
jump =0