This is my first submission of blender output.
Just messing about with a Renoir painting and creating some rough animations.
Finding it quite tough to get realistic movement which is partly why I ended up with the movements I did (i.e. slightly comical I guess) but I did use shape keys and rigging would be a better way forward.
Also, the back 2 characters are just 2d meshes.
In case you get bored watching it, something does happen around 45s in!
The leaf movement was done using particles in front of the plane which contains the painting using a group of 3 leaves extracted from the tree.
I then used hair dynamics which seemed to do the trick. I had to vary the force fields using a noise modifier in the f-curve editor to modify the strength. This kept the leaves moving. Without the noise modifier the leaves moved for a 100 frames or so and then stayed static.
There may be better ways to achieve this but It did the job.
There was an artist who did a similar thing with some van gogh paintings. Here is the link to that video:
My original plan was to see if a few simple brush strokes could be used to give the impression of a person in 3d and so I though i would use a skilled painter’s work rather than my own limited attempts at least to start with. Its got a long way to go. I got side tracked having a bit of fun with it instead.