Children of Steel is an Online Realtime Space Sim set in a post apocaliptic era in space.
This project was born 7 years ago. It’s been almost my sole project since I started using the BGE.
You can check out the previous work here : COS
Yeah I’m not ready to give up, but had too many obstacles to work on it for a few years (babies, work, and lots of life related problems). As my vacations approach, I’m preparing to reboot my project and this time time to attack the core elements, instead of getting side tracked by visuals…
The work I’ll do will be split in the following sectors:
Server : Simple python server. This program will manage colonies, and consolidate what players are in the same zone.
Colonies will manage their citizen’s positioning and assets.
Client :
The client will have the same structure it had before:
-World class: It will generate all visible objects in the scenes group
-Client class: It will manage all AI (basically player party NPC, up to 3), player actions and Machinery.
-Network will feed World and client objects with server data, and the server with client data
- Display user interface (UI) management. I’m thinking of some dynamic and customizable display.
- Sound : I want to add TTS to the game, besides the expected sound FX and music.
I’ve officially restarted today(1st August 2015). My first update will be due on Monday.
I’ll reserve places for Alpha, Demo and Beta.