Boolean modifier always working very bad and wrong. For example when axe touching the cube , cube just disappears and appears again when axe leaves the mesh, and it shows me error (if difference chosen), if intersecting chosen then other weird stuffs going on… I was watching couple of diferent tutorial about boolean but what they shows its never working in my case
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On the other hand - from the household and logging i’ve done a bit - what is the physical process in your scene which would require use of boolean operation?
To the coloring - you would need two materials you then mix using Attribute, fac output of which is b/w mask. Right now there is only Bark texture and empty input on Mix node. Also try including Color Ramp to adjust Attribute output. http://www.pasteall.org/pic/91444
Thank you very much. But i still have some questions as i am doing something wrong:
I was trying to do boolean animation by using your blend file and model but with no luck. What i am doing wrong, blender dont see any holes which animation was supposed to be done. So my steps such -
i am selecting the axe, making three keframes - from cube, to cube, from cube. Then i am selecting cube, go to modifiers, chosing boolean modifier, select difference and select object which is axe. Then hit apply. Then i go to play in preview and it shows no cuts neither in render nor in object mode… Why?
About coloring, it seems i have done what you told me, - atribute with two diffuses, but its not working, maybe i also have to change something in dynamic paint settings?