Hey fellow Blenderheads,
Need some help with something I’ve been trying to figure out for hours.
To make the example simple:
Suppose I have and object (child) that is parented to another object (parent).
In the example, I make the parent suddenly appear by scaling from zero to a value, animate the rotation of the parent which makes the child follow and then make it disappear by scaling to zero again(see below). All is fine.
When I duplicate parent and child and position the object elsewhere, the animation also runs fine (see below).
However, when I move the transforms in the dopesheet to another position in the timeline, the child collapses to the center after the animation of the original ends, so if it goes beyond the animation of the original (see below).
I don’t get what’s going on here. Shouldn’t the duplicated hierarchy also be completely independent (I also ‘make duplicates real’)? What’s copied in the animation that causes this?
Is it possible to make a ‘true’ copy that I can animate independently this way or do I have to set up each parent child relationship manually?
Thanks for any help,
Tau