I have a cube that emits light and another one that shall receive light. If I render the scene (F12) with a freshly created “receive cube” it’s lit fine. Unfortunately as soon as I create a new material and assign it to the “receive cube” it doesn’t show up at all in the render scene.
As far as I can see all layers and scenes are enabled for rendering. Any ideas?
Of course. That wasn’t too clever. I prepared a more simple project as example. When you render it now it has no light on the bottom black cube. Remove its material and it is lit after rendering.
The version suggests you installed Blender from a repository. Download, unpack and run the official. Repository versions have many problems which don’t appear in the official.
Black was just randomly chosen by me. Any other colour doesn’t work either. What do you mean by adding a default material? Sorry that I don’t understand it but I am quite new to blender and try to work my way through. The tutorials I follow don’t say that there is something special about the material in this situation.