I’m trying to rigg a character, but when I apply the rig on the mesh ctrl + p with automatic weights, the head stay on the scene but all the rest of the character disappear !
Do you have a solution ?
If you rotate or scale any object, including armatures, in Object mode, you MUST apply the scale/rotation by keying CTRL+A and select “Rotation and Scale”. To avoid this, scale things in Edit mode, this is how Blender is setup to work.
I would like a Pound/Euro/Dollar for every time I write this in this forum…