kelushan
(kelushan)
July 28, 2015, 8:11am
1
Is there a way other than painting the weight onto an object to evenly split the weight between multiple bones?
Example.
In project A the rigging has 10 bones.
I want Object 1 to have its weight split 3 ways between bones 4, 5 and 6.
Is there a way that I can just select the bone in the vertex group and input 33.33% to that bone or something similar?
Select the bone/vertex group, select the vertices you want to give a weight to, set the weight and press the Assign button to assign that weighting to the selected vertices
trepaning
(trepaning)
July 28, 2015, 1:48pm
3
Thanks for this bit of info.
Is there a way to do manual weighting while showing the colors?
DanPro
(DanPro)
July 28, 2015, 3:12pm
4
While in edit mode, N-panel, Mesh Display, Show Weights checkbox.
Good luck!
trepaning
(trepaning)
July 28, 2015, 6:46pm
5
Thank you very much. This is very handy info.