Cycles background as previous internal default

Hi, how to set background lighting in cycles as was in Blender render by default ?
Thx

Please explain precisely (include images, blend files) what you are talking about

What do you have
What do you want
What is the problem

https://dl.dropboxusercontent.com/u/13451287/RING3.blend

I have an AMD card and cycles lighting doesn’t provide wanted effect -> it has too many small pixels what acctually should be an light.
CPU also.

Blender internal doesn’t have this ugly lightning but then I loose some glossy shaders from cycles.
I want recreating Blender internal default lighting in cycles.

What if you change background image shader to this? http://www.pasteall.org/pic/91079
Also, increase render samples from default 10 to 200 or so.

Thanks, I’ll try. How to make rings more reflective and shiny ?

“Always give reflective surfaces something to reflect.”
Right now the environment in your scene is a huge plain grey nothingness, which will result in plain and boring reflections. Get a nice HDR image and use that as environment texture.

This is the same material: On the right with your current plain background, on the left with a HDRI as environment texture…


Also make sure that the emission shader doesn’t overpower the glossy shaders.