This is my first serious approach to create realistic nature environment. What you’re about to see was made in Blender, rendered in Cycles and post production were done in Photoshop. I haven’t used any pre-made content except sky background and few photos which I’ve found on the internet and then used as some textures. I was inspired by many Andrew Price videos and by beauty of nature itself
I can’t believe nobody responded to this image! I think it’s a wonderful scene. Very well executed. Maybe there’s a storytelling element missing. Something that connects with the viewer. Technically no critics!
Thank you It was rendered on my GTX 660 and samples were set to something about 1000 per 256x256 square, Godray pass has much more samples because volumetric in blender tend to be noisy and yet it is blurred a bit later on in Photoshop.
I’ve modeled main trunk and few branches and then redistributed them on the trunks by using particle system, Background trees were made by using Sapling tree Add-on.