Using a video texture to render the environment for zoom and night vision shader.
So it is possible to only shade the viewed image and not the whole area.
is there anyway to use a second scene inside the scope?
I had a idea for wrectified, to see data moving through the air, connecting puzzles and systems, almost like seing the code behind the game , working in real time,
Actually I don’t understand what you mean.
If you have a second scene active, both are rendered from the camera.
If you mean a second camera yes that is also possible, but you need to change the GLSL code.