special_ops - Sketchbook

Hi there. In order to maybe get some feedback on stuff im doing I will start this sketchbook thread.

First, some older stuff:

http://i.imgur.com/inOsLsLl.png

Some level/asset/material creation for project Gravity³:

http://i.imgur.com/I5QMrqMl.png

http://i.imgur.com/xK1t9Z6l.png

I will try to keep this sketchbook somewhat up to date. C&C ofc always welcome (:

Attachments


Playing around with procedural materials:

http://i.imgur.com/kwJoMLjl.png

Does not look quite right yet.

Tried out some 3D scanning using my smartphone camera (Galaxy S3 neo):

http://i.imgur.com/9QE5bjC.gif

I like the bust in your fist post. The dragon scan also turned out really well! I didn’t know you can do scans with a phone. I always thought you needed special equipment.

Thanks (: Well, the technique uses a lot of different (70 in my case) pictures and no special depth information whatsoever. This is from my understanding somewhat less accurate and can not handle certain surfaces (like glossy ones) compared to “professional” solutions.

If you are interested in the process check out this video: https://www.youtube.com/watch?v=D6eqW6yk50k I roughly followed that one.

A dragon sculpt that I’m currently working on due to my internship at Imagestorm:

http://i.imgur.com/VA8LrYf.png

C&C welcome. Still have to add a lot of detail. The reference is a sculpt that I found on cgtextures.

Hey special_ops :slight_smile: I think your work looks very good and i am looking forward to see the final dragon skulpt! Keep it going :slight_smile:

Worked a bit on the dragon:

http://i.imgur.com/6oLX2kWl.png

Also did some architectural doodling as archviz is something I wanted to do for quite a while (modeling in Blender, basic rendering with vray in maya):

http://i.imgur.com/eYOEOWBl.png

Tried out some stylized game environment (based on a nice ZBrush tutorial by Alex Jerjomin):

http://i.imgur.com/3UgVdGzl.png

Had some more fun with the scene:

(the pillar on the right is supposed to become a corner piece for walls)

Overworked the composition and added more assets:

http://i.imgur.com/dwB4lxH.png

C&C welcome (:

Another sculpting exercise:

http://i.imgur.com/2LtKrJtl.png

C&C welcome.

A quick saturday morning project rendered in UE4:

http://i.imgur.com/9I0qerT.png

Different angle: http://i.imgur.com/ELPRSZh.png

Saturday evening doodle this time:

http://i.imgur.com/XtHHE30.png

More angles: http://i.imgur.com/BxPqssP.png http://i.imgur.com/IcELyoP.png

A lot of work atm; did finish up some of the retopology for the dwarf (the armor pieces):

http://i.imgur.com/Z6BFuoo.png

I also sketched out some of the materials, I guess I will go for a lighter bronze for the body armor. C&C welcome.

Worked a bit on the dwarf:

http://i.imgur.com/l7b0srl.png

More angles: http://i.imgur.com/uza0tXY.png

Did some hardsurface modeling based on some nice concept art by Esbjörn Nord ( http://polycount.com/discussion/comment/2036417/#Comment_2036417 ):

http://i.imgur.com/gaMBV8l.png

http://i.imgur.com/2SZgo4y.png

http://i.imgur.com/tAG3Z9C.png

Had some spare time in between projects and made a chair I found on the IKEA homepage:

http://i.imgur.com/lqzyhT8.png

http://i.imgur.com/3fxvqfg.png

Great dwarf, chair… everything!

Great sketchbook, mate. Thanks for sharing.