wasd to walk
space to jump
right click while walking to run
run at walls to run up them
space near a vehicle to get in
ledge hanging
left click to punch
I for inventory (not finished)
Wow - almost like Assassins Creed. So advanced controls. Maybe I can use some components in Von Der Dead? Are you planning to make also tutorial series for this so that we can learn that all ourselves aswell as implement in our games?
Use it however you like. i dont think il do a tutorial on this because its very sloppily put together and its based off of another third person setup with the python and whatnot. but if you can learn from it that’s great!
Great template! I like the head rotation towards camera viewings and the slow movement on the slopes, also the horizontal platform movement with the character, which once was a big problem for me.
I encourage everyone who is making 3rd person game to use this template. It has some advanced build-in game mechanics and great control feeling.
You mean getting correct software etc.? Maybe… However - if it is not Windows, but Linux. If oyu mean hardware - well, I can’t reach new hardware with my current income(~20-40 EUR per month).
Give it the property car and make the origin of the car where you want the player to sit, or a just the animation so that he is in the right place. Also you would need some what of changing the cars state from stationary to drivable. The character is parented to the car when he is it.
How would i change the animation the player character uses to sit in the car?I made a sit down animation but it does not work.
Maybe it is because there is a lot logic bricks and i dont know which one to change.